Prologue

A fallen Hero

In the wild frontier of the internet, Adobe Flash was the go-to platform for creating interactive web-based games. Developers from all around the world flocked to use it, drawn by its powerful capabilities and easy-to-use tools.

As time went by, a new challenger appeared on the horizon: HTML5. This newcomer was faster and more versatile than Flash, and it quickly gained popularity among web developers.

An illustration of Flash being afraid of HTML5

Flash, stubborn and slow to adapt, refused to change with the times. It clung to its outdated ways, even as its grip on the web began to slip.

HTML5 continued to evolve and improve. It became the preferred choice for creating web-based games and applications, and its popularity only grew as mobile devices became more prevalent.

In the end, the fall of Flash and the rise of HTML5 game development was inevitable. As more and more developers turned to HTML5, the old platform was left behind, a relic of a bygone era.

And so, the once-mighty Adobe Flash rode off into the sunset, a fallen hero, never to be seen again. The age of HTML5 had begun, and with it a new era of web-based gaming.

Next: Chapter 1
Fresh start